Such a fun game, got stuck on the colour one for a while but figured it out xD anyway fun game and i enjoyed it, Keep doing what you do!
There You Go
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It was a cool game you didn't have to think a lot and I'm looking forward to you making a second one and I'll definitely be playing it
Thanks for letting me know! I've uploaded a portable version, hopefully it'll work for him :)
this game is fun! i'm currently stuck at the color puzzle but will sure continue playing!
Very nice! Usually I give up escape the room games in frustration but this one I was able to finish after a lot of time-pain and then recorded a quick playthrough!
[SPOILER] I found the music behind the painting easter egg! (so proud) :)
Eyyy, u got a pretty game here, if I had money I would donate (I live in Turkey and 1 dollar is 3 Turkish liras sorry), btw I want to talk with you about game developing. PM me when you have time to chat, see ya!
LOL thanks for that :D
Awesome! Cheers mate, looking forward to seeing the video and hopefully whatever comes next from me lives up to this!
I like the set up of the puzzles and the environment. Great puzzles m8 keep it up!
I really enjoyed the game, nicely done and satisfying when you find the answer.
My one slight complaint is that in the room with the paint tanks the hint above the door had me stuck for ages because it said "PROP" above the door so I assumed it was a prop room and never made the connection on my own!!
Still enjoyed it though, good job.
Thanks, glad you enjoyed it!
That hint is picked randomly from a set of a few, but I get the issue and I struggled with what to do about it for a while tbh. My main concern with moving it (to be above the colours door, for example) is that it would make it a bit too obvious imo. Since this is such a small game I tried to obscure the hints a bit!
Hey I just finished your game and I absolutely loved it! I hope we will see more levels in the future :) I am also a game developer and this game was very inspiring for me, thanks :)
By the way, I was trying to import Magica Voxel objects to Unity but it considers it as a whole mesh, how did you manage to animate single boxes or walls... ? Thanks.
Great game, I wish there were more levels tho. Hopefully in the future as from the looks of it, it shouldn't be hard to make new ones once you have an idea for them.
Thanks! I wish there were more levels as well :)
Yeah now that everything's in place, once I have an understanding of the puzzle I want to create it's not too much work. It's just creating enough puzzles that make sense and bringing them all together!
How hard would it be to add a puzzle editor? Then you could engage players into thinking puzzles for you and you could assemble next chapters out of best community puzzles.
Haha oh wow, that's interesting! Unfortunately as every puzzle is quite unique, it probably means exposing some scripting language to an editor. To be honest as this is a free game, and it was meant primarily as my foyer into game development, I wouldn't want to invest that much time into a "puzzle editor".
Pretty Amazing game for your first attempt. I recently started Game Development and this gave such a good boost of Inspiration to me. Keep up the Good Work.
And let me guess , Magica Voxel for the Assets right ?
Thanks so much! That's great to hear, and good luck in yours as well!
Yeah the assets are part MagicaVoxel, part PicaVoxel and part lots-of-cubes-in-unity :)
ok, I am a color-blind and I stuck in the level with colors.
Oh no! Did you get the hint and know which colours to choose, you just can't get them?
Hmm... Is there anything I can do with the colours to alleviate this issue? To somehow distinguish them more from one another?
You really know how to make a good challenge, nice job, btw how do you make those pixels in 3D?
Beautifully done! I had fun playing through the puzzles. The way the game rendered the rooms as you changed perspectives was very elegant! I enjoyed it a lot. Bravo!
I do not know what to do in 10 stages. T_T
Hi! Hope I'm using this comment section correctly... I forgot to mention, I did a video of your game recently. I sucked at figuring some things out, but I had fun playing it! You don't have to watch the video or anything, just wanted to show my opinions (not that my feedback should matter haha). Would definitely play more games from Octogear! Only problem I had (stupid question really), was figuring out the room with the four 'Easter Egg' paintings. Was there a room after that??
Haha thank you very much for the video! Was fun to watch, and your feedback does matter - as this is my first game I try to take in any and all feedback, and will probably put it to good use in chapter 2. Unfortunately as there are SO many people it's hard to strike a balance, and eventually some people will find it too easy and some too hard!
I hope you had more fun than frustration though :)
There's nothing after level 10 - at the moment! The messages are just references to the games these paintings are of, and the ! to ?... is me hoping I'll get to do chapter 2 :)
No problem! Thanks for watching as well! I just didn't want to sound pushy with my opinion. But absolutely! I hope I didn't sound like I was complaining, it was fun!
As for the last level, I'm glad I wasn't just missing something obvious! Haha That's a cool way of doing it though, if you do, do a 'Chapter 2', I will definitely be playing it!
Sorry for the late response as well, haven't been on my PC much lately. Have a great night (if it is night there haha)!
wow, how did you find the sheep/cow secret hidden room?
Hi! When you go through the vent into the 'mixing colors'-type room, from the kitchen, there's a vent with light shining through. I don't remember if I had to use the arrows to turn the camera angle, maybe. It should be there, but I don't think there's much of the purpose to it. Cool room though, it was a nice touch!
Loved it. So in the final room, what's the forth painting of? I recognized Monkey Island, The Dig and Loom but the one with Malcom wludes me.
Thanks! The fourth painting is Kyrandia.
I actually thought people wouldn't recognise The Dig, it wasn't well-known when I was growing up.
Hi! I really enjoyed playing this game ! You've done an elegant puzzle game, congrats :)
If I might give my feedback, the only black shadow I see is the penultimate riddle which don't use the turnaround mechanics (though I found this riddle very cool). Also concerning this riddle, it was quite easy to solve by using a pen and a paper, but for player on mobile, if they are in deplacement or on the throne, you could maybe help in the level design by making a paving or something that shows the row (argh, I hope you don't think I didn't like your game or I'm criticizing it :o )
Thanks for the discovery :)
I'm glad you enjoyed it, and thank you very much for the feedback! As this is my first game all feedback is greatly appreciated.
Are you referring to the levers room? If so - there's actually a hit for the solution in the room itself! One way of solving it is, as you did, actually "calculating" which levers you'll have to have on; but you can also follow the hint in the room. It's a bit more hidden than other hints, but it's there :)
You're welcome, I have the habit to search a fly in the ointment (is it the correct expression?) but it's never to overwhelm, it's just because i'm interested in your game :)
I found the hint, but it wasn't helpful for me ^^" (maybe I'm bad at logical thinking, either the keytouch being refered doesn't do anything, either it's the roman number in which case I already had this informations, either there is another hint and I didn't found it). And I don't know why I can't rotate the room to help me solve this riddle, it was the part I prefered ^^"
wow! Loved this! Perfect mobile game too. just so you know, i had issues opening this on a macbookpro 2010 model. I had to change permissions with "chmod +x thereyougo.app/contents/macos/*" command in the terminal.
There's indeed an Android version as well and I agree, it works well on it due to its simple mechanics.
Thanks for the heads up about the permissions on Mac, I'll see if I can't bake that into my build process.